Linear Algebra in Room Escape

Last weekend I went to play a reality room escape game with some friends. It’s a lot of fun and we finally escape on time!

The only thing make it less perfect is that we skip a “very hard” puzzle according to the staff in the room. We spend 1O minutes on it and we could not found an effective way to solve it.

The game is consisted of a board with 5 rows * 5 columns = 25 lights. Each light is either on or off. Player could switch any light on/off, but switching any light will also switch it’s neighbour on up/down/left/right position at the same time. The goal of this game is for a given status, try to switch some of the lights to make all the lights on.

You could also refer to this graph for the “switch logic”.

Light out example

To win the game, For example, if the initial status looks like the following board (O mean an enlighted light and X mean an off light), then we could switch 2 lights on (2,1) and (4,3) to make all the light on. But is there an systematic way to get a solution?

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Resistance:Avalon 体验

过年约了几个兄弟姐妹去玩桌游,大师Neo带了几个桌游过来,玩了一回合菲力猫,人到齐了以后玩了两局,,有赢有输,超级好玩。

总结一下玩了几盘以后的经验:

  • 最大信息量的是投票阶段。需要记住当前的派票情况,每个人的表决是否和之前阐述理由的时候观点一致,以进行下一步的推理。多通过玩家的举动而非言语来判断玩家的身份。
  • 推理身份的时候需要前提,假如在当前前提下,无法合理推出当前发生的事实(投票和任务结果),表明预设的玩家身份前提很可能错误。
  • 除非特殊情况,能参与任务却投反对的很有可能是正义方,因为他觉得有邪恶方人物参与任务。但也不排除邪恶方觉得肯定无法通过投票,通过投反对进行掩饰将分配拖入下一轮。

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【桌游】《大逆转》策略分析

《大逆转》策略分析

很久前看到过这个桌游的宣传教程,觉得很有意思,于是买回来了和GF玩,玩了大概10局,发现这个游戏的变化真的挺大的。几局下来诞生了三回合速推的一箭穿心打法,从头压制到尾的压迫式打法,另外还有两次激动人心的逆转翻盘节奏。决定写一下心得。

桌游视频教程

官方教程

手牌的运营

由于手牌一直只能保持4张,所以要留和弃哪些牌,要根据游戏的发展来定。先说说功能牌。

功能牌

  • 禁手:保留优先级很高的手牌,因为功能牌的作用很大,不可思议的逆转经常是通过一张交换牌开始引起的连锁反应。禁手能够打乱对手的部署。

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